Metapopulation game
This game simulates the workings of a metapopulation, i.e. a set of connected local populations living in a fragmented habitat. The game is inspired by the life of the Glanville fritillary butterfly, which lives in the dry meadows of Åland.
Equipment
You need a playfield where you can mark the patches: a gravel or dirt surface is best. On a grass field you can mark the patches with ropes, or simply stand closely around the patch controller. In this case you need to clearly mark the patch controller with the maximum number of butterflies that can be in their patch at one time.
Players and assistants
Ideally at least 20 people in total. 5-7 patch controllers, 1-3 predators and/or parasitoid wasps. The rest of the players are butterflies.
Setting up
Course of the game
The game is played by male and female butterflies, and their goal is to maximise their lifetime reproduction, represented by the total of the points on their card. Each butterfly starts with an empty card, with the colour showing its genotype and the shape showing its sex. The game starts with full inbreeding, meaning that each patch only contains a single genotype. Each butterfly can only mate ten times, and crossbred matings are worth more points than inbred matings. However, to achieve a crossbred mating the butterfly has to move to another patch, which has its own risks.
When a male and female are on the same patch and both want to mate together, they are free to mate at any time. To mate, they show their cards to the patch controller, who marks both their cards with mating points: 2 points for crossbred mating (different coloured cards) and 1 point for inbred matings (same coloured cards). The same pair can only mate once, and then at least one of them must change patches before they can mate again. Butterflies that get caught by predators or use up all their ten matings die and move off the playfield. The game continues until all butterflies have either been killed or have mated ten times.
Dispersal and mortality
To achieve crossbreeding, or when a patch goes extinct, butterflies have to move between patches (disperse). This is done by simply running to a free sector in another patch. There are two kinds of danger between the patches: predators and parasitoid wasps. Both try to catch butterflies between patches but are not allowed to enter the patches. Predators kill the butterfly by touching it, which puts them out of the game. The touch of a parasitic wasp means that the wasp gets to cross out the butterfly’s most recent mating points, and one of that butterfly’s ten matings is thus lost. (In nature parasitic wasps lay their eggs in the eggs or larvae of butterflies and kill them.)
Local extinctions
The size of a patch affects the likelihood that it will go entirely extinct. At certain intervals (for instance as many minutes apart as there are sectors in the patch), the patch goes extinct. To show extinction, the patch controller raises their arm, tells all the butterflies to get out of the patch and holds their arm up for 30 seconds. For as long as the arm is raised, the patch is closed to butterflies.
Goal of the game
The winner of the game is the butterfly with the highest mating point total. Try out different strategies (staying put safely and getting low value inbred matings, versus going out for valuable crossbreeding with an increased risk of premature death). Between games you can think up new rules or adjust the sizes and locations of patches, and see how that affects the game. You can also try increasing or reducing predators and local extinctions.
Concepts being demonstrated
• Fragmentation: patches
• Inbreeding and crossbreeding: different coloured cards
• Carrying capacity: patch size
• Local extinction: patch size and extinction frequency
• Maximising lifetime reproductive output: strategies to maximise points gained over the maximum of ten matings
• Intraspecific competition: the fewer sectors there are relative to the number of butterflies, the harder it is to find a free sector
• Parasitic wasps: loss of mating points